10x10 dungeon tile, 4 corridors, a square room with four smaller squares as corners/alcoves. Brown background, grey floor with a darker grey for the walls

For now, this week is the last of the dungeon tile collection. This doesn’t mean I’m stopping making the tiles, just moving onto the next part – terrain tiles. I’m hoping the first set will be based around forests, but this depends on what assets I have that I can use for what is essentially a commercial project.

 

Totals for tile project so far:

Free Paid
Set 1 83 415
Set 2 164 820

 

Totals 247 1235

 

Set Name Volume Tiles Files Notes
0 Exit Maps 0 0 For help with design (12 tiles/exit maps)
1 Core/Start 1 – Square 5 25 Square themed rooms
1 Core/Start 2 – Rectangle Open 9 45 Open room parts that are rectangular
1 Core/Start 3 – Corridors 12 60 Corridors
1 Core/Start 4 – Room Parts 1 13 65 Various room parts
1 Core/Start 5 – Room Parts 2 12 60 Various room parts
1 Core/Start 6 – Room Parts 3 32 160 Various room parts
2 Unusual 1 – Varriant Corridors 20 100 Weird corridors and variants
2 Unusual 2 – Unusual Room Parts 1 22 110 Room parts with bits “cut out”
2 Unusual 3 – Columns and Dividers 33 165 Columns and room dividers
2 Unusual 4 – Unusual Room Parts 2 25 125 Circles + Curves
2 Unusual 5 – Unusual Room Parts 3 35 175 Geometics Themed
2 Unusual 6 – Bits and Peices 29 145 Weird shaped

As you can see this is quite extensive now, and this is just for dungeon tiles!

Future plans for sets include (subject to asset availablity)

  • Terrain – Forests
  • Terrain – Caves
  • Space/SciFi – Starship
  • Space/SciFi – Spacestations
  • Urban – Settlements

I *might* be dropping the printer freindly no grid format, BUT this depends on how it looks once exported.


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