For now, this week is the last of the dungeon tile collection. This doesn’t mean I’m stopping making the tiles, just moving onto the next part – terrain tiles. I’m hoping the first set will be based around forests, but this depends on what assets I have that I can use for what is essentially a commercial project.
Totals for tile project so far:
Free | Paid | |
Set 1 | 83 | 415 |
Set 2 | 164 | 820 |
Totals | 247 | 1235 |
Set | Name | Volume | Tiles | Files | Notes |
0 | Exit Maps | – | 0 | 0 | For help with design (12 tiles/exit maps) |
1 | Core/Start | 1 – Square | 5 | 25 | Square themed rooms |
1 | Core/Start | 2 – Rectangle Open | 9 | 45 | Open room parts that are rectangular |
1 | Core/Start | 3 – Corridors | 12 | 60 | Corridors |
1 | Core/Start | 4 – Room Parts 1 | 13 | 65 | Various room parts |
1 | Core/Start | 5 – Room Parts 2 | 12 | 60 | Various room parts |
1 | Core/Start | 6 – Room Parts 3 | 32 | 160 | Various room parts |
2 | Unusual | 1 – Varriant Corridors | 20 | 100 | Weird corridors and variants |
2 | Unusual | 2 – Unusual Room Parts 1 | 22 | 110 | Room parts with bits “cut out” |
2 | Unusual | 3 – Columns and Dividers | 33 | 165 | Columns and room dividers |
2 | Unusual | 4 – Unusual Room Parts 2 | 25 | 125 | Circles + Curves |
2 | Unusual | 5 – Unusual Room Parts 3 | 35 | 175 | Geometics Themed |
2 | Unusual | 6 – Bits and Peices | 29 | 145 | Weird shaped |
As you can see this is quite extensive now, and this is just for dungeon tiles!
Future plans for sets include (subject to asset availablity)
- Terrain – Forests
- Terrain – Caves
- Space/SciFi – Starship
- Space/SciFi – Spacestations
- Urban – Settlements
I *might* be dropping the printer freindly no grid format, BUT this depends on how it looks once exported.
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