Disagree with this list? Think something else should have gone on it? Post in the comments section or on the social media platform you saw this article.

[tablelist caption=”” width=”500″ colwidth=”20|100|50″ colalign=”left|left”]

1 , A map to a valuable treasure gets painfully tatooed on the casters back by forces unkown and unseen
2 , A random rabbit within 1d10 miles becomes sentient and is able to speak & is immortal and gains the abilities of a powerful undead
3 , A small elemental(of a random element) appears and follows the caster
4 , A strong smell of mustard follows the caster
5 , All birds within 1 mile turn invisible
6 , All the caster abilitys that be used go off at once using the current target as a focus
7 , All the coins the caster carries are now the higest demoniation but are fake or of a currancy that is banned in the region
8 , Any magical effects on the caster good or bad are dispelled
9 , Caster can see as if they had infravision
10 , Caster gets cronic smelly and very loud flatulence making stealth impossible
11 , Caster at the next settlement they visit is mistaken for a famous beast slayer
12 , Nearest lake imparts nymph-like beauty to any drinking from it
13 , Nearest small pond turns into liquid nitrogen but reverts in 1d10 hours
14 , Next sweet tasting item the caster consumes has salt as a major compenent
15 , Next time caster sees’ someone fall over they start laughing and can’t stop for 2d10 minutes
16 , No divination spells work within 1 mile of this location
17 , Nothing appears to happen apart from the sky getting dark
18 , Target is healed of all damage
19 , Target or caster (50% chance of each) grows a foxes tail
20 , Targets durability/armour doubles for duration



Where to find & support Ennead Games online
Online Stores
DrivethruRPGItch.ioOpen Gaming Store
Social Media
Buy Me a Coffee at ko-fi.com


You may also like