Fantasy/Medieval Weapons Kit P2 Sample – Supenatural abilites
D100 1 Ability from another class 2 Alchemy touch (*) 3 Anchoring (others) 4 Anchoring (self) 5 Animal CommandRead More
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D100 1 Ability from another class 2 Alchemy touch (*) 3 Anchoring (others) 4 Anchoring (self) 5 Animal CommandRead More
Controlled Flatulence Intro Being able to pass gas on command can be amusing, but is normally thought to beRead More
Roll a D10 and see what Chaos effect occurs (duration is until next sunrise unless stated otherwise) At next settlementRead More
Throw Weapon Intro You throw your weapon with all your might, attacking at range instead of up close. Prerequisites STRRead More
Roll an appropriate dice to find out what result you get Alignment D8 1 Lawful Good 2 Neutral GoodRead More