Dungeon Feature - Traps

This weeks theme is “Traps”, those things that can make a dungeon more liverly and interesting (at best) or very, very deadly. Todays hlighted PDF if, as the title to this post tells you is “Dungeon Feature – Traps”

Originally published on 29th of April, 2019, Dungeon Feature – Traps has at the time of posting this, revived a Silver metal rating on DTRPG, putting it in the top 17440 products (14.88%).

 

Dungeon Features 8 – Traps

Traps. They are the bane of many a treasure seeker and explorer of ruins alike. They range from the humble, yet classic, pit trap, to the arcane enchanted one that messes with the nature of time itself, to everything else in between.

They serve multiple purposes from stopping would-be thieves from making off with a valuable object to being a source of entertainment for a bored beast.

Whatever the reason, knowing more details about the trap will help you describe it.

Disclaimer: Although this series is called “Dungeon Feature”, anything within them can be used in other locations, such as houses, monster dens and even outside if appropriate.

Inside you’ll find tables to help with various aspects of traps:

  • Area – type
  • Area Size
  • Damage type
  • Difficulty/Lethality
  • Effect
  • Location
  • Reset
  • Trigger

And 3 d100 tables for…

  • Effect (Expanded)
  • Object – For the trap itself or the trigger item
  • Trigger – Specific triggers for traps

 

Highlighted PDF details

Available now at…
DrivethruRPG

 

 

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