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  • Fantasy/Medieval Weapons Kit P2 Sample – Supenatural abilites
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Fantasy/Medieval Weapons Kit P2 Sample – Supenatural abilites

Mobius 19th September 2013 2 minutes read

D100

 

1

Ability from another class

2

Alchemy touch (*)

3

Anchoring (others)

4

Anchoring (self)

5

Animal Command

6

Aquatic

7

Armour – improved

8

Armour  Piercing

9

Aura (*)

10

Blessed

11

Blind-Fighting

12

Breathing (*)

13

Charges increase/not needed

14

Command

15

Command/activation can be thought

16

Counter/Parrying

17

Crime – Always innocent

18

Crippling

19

Damage – Type(*)

20

Damage Absorb (*)

21

Darkness

22

Destroyer

23

Detect Truth

24

Detection of (*)

25

Direction Sense

26

Disorienting

27

Distance/Reach

28

Elemental Control(*)

29

Favoured Enemy

30

Fear/Terror

31

Fiery

32

Flare/Signal

33

Flight – User

34

Flight – Weapon

35

Freshens air around user

36

Gaseous Form (inc. items)

37

Guided

38

Heal user

39

Health Drain

40

Icy

41

Identification/Lore

42

Illusion – User (*)

43

Illusion – Weapon (*)

44

Immunity to (*)

45

Indestructible

46

Infection/Disease – Target

47

Inspiring

48

Intelligence/Recon

49

Invisible to all but owner

50

Languages

51

Levitation

52

Light

53

Lucky

54

Magnetic

55

Mark (target easier to hit for other with each hit)

56

Max Damage

57

Metabolic Rate slowed

58

Multiplication

59

Negation (*)

60

Never scared

61

No practical weight

62

Pain resistance

63

Phasing

64

Planear(*)

65

Polymorph – item (*)

66

Polymorph – user(*)

67

Power/level increase

68

Protection

69

Range/Reach

70

Regeneration

71

Repel Undead

72

Resurrection

73

Retribution

74

Returns/Recalls

75

Screaming

76

Self-Cleaning

77

Sense – enhanced(*)

78

Sharpness

79

Size – Adjustable

80

Size – User

81

Skill/ability increase

82

Slayer (*)

83

Sleep(chance)

84

Soul-Bound

85

Speed

86

Spell Absorber

87

Stat increase (*)

88

Stun

89

Summon (*)

90

Teleporting

91

Temperature control (self)

92

Touch abilities used through this

93

Tracking

94

Trader

95

Vampire

96

Warning Sense/surprise

97

Water walking

98

Wounding/Bleeding

99

Benevolent Sentient/Intelligent Weapon

100

Other Positive Supernatural Ability

Details on what the abilities actualy do and morecan be found in the full kit here

About the Author

Mobius

Administrator

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